Nuclear weapons join the other cruel killing methods now pitched as games – entertainment
I am not surprised that nuclear devastation is being pitched as a gameplay feature in a video game. I don’t see it as being substantially different from all of the other horrors that we have made fun through the interactive power of video games. Our main mode of engaging with beings in video games remains killing them with blades, guns, and the protagonist’s own hands. I am not morally outraged by this. Instead, the frivolity of it, its “epic” implementation, just makes me feel so tired.
When the detonation of a nuclear weapon is made into a game mechanic and declared “pretty @#%$^@ epic,” I see this simply as a symptom of how insulated games are from the world at large. While films have all the same ways of depicting violence that games have, I have a hard time thinking of a non-satirical film that revels in the absolute annihilation of nuclear war. Dr. Strangelove points out how inept the leaders of the Cold War were, but it obviously does not see the detonation of a nuclear weapon as a fun or optimal output.
Our biggest video games have made executions, stabbings, headshots, and eviscerations completely ordinary. A year without any of those things would be a shocking anomaly, a true blow to the entertainment economy, and it would mean that most of our most profitable game franchises did not release an entry. And now nuclear weapons have been absorbed into this system that sees everything as a potential mechanic and a way of entertaining and maintaining players. In Fallout 76, detonating a nuclear device is just a way to generate more gameplay. From what we’ve seen of the game so far, it is robbed of any significance beyond its mechanical function. ……..
All of our blockbuster games tend toward making the player feel powerful. They want to be fun, to embrace the player, to allow them to feel like they have agency in relation to the world around them. As far as I can tell, there is nothing than will not be sacrificed or compromised in the drive to accomplish that goal. Our biggest games, like the Fallout games, are simply after their players feeling strong. Anything that keeps players from feeling strong must be minimized……..
No matter who you are, no matter how powerful you think you are, the reality is that nuclear war will either destroy you or make your life unlivable in its current shape. This reality is fundamentally at odds with how the design of blockbuster video games work. That means that taking nuclear weapons seriously in a blockbuster game is impossible……..
The problem with video games and nuclear weapons doesn’t have anything to do with nuclear weapons themselves. They are simply a human evil, the ultimate symbol of what kind of nightmare we are willing to bring to bear on one another in our quest for dominance and violence. The problem in the relationship between video games and nuclear weapons is video games.
Unlike our friends over at Motherboard, there is not a part of me that finds joy in the adoption of nuclear weapons as yet another thing that is horribly violent and played for laughs in a game. It is impossible for me to think about nuclear weapons without thinking about the shadows blasted into stone at Hiroshima. I think about the rotting flesh of The Day After. I think about the unfathomable human cost of nuclear weapons, which includes the cancers grown under the aegis of environmental drift of radioactive particles………https://waypoint.vice.com/en_us/article/7x3qjz/fallout-76-nukes-bad-nuclear-weapons?utm_source=wptwitterus
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